Multi Media Class 09 Syllabus

Texturing Artists also known as a Shading Artists use variety of software, platforms, and environments to create textures for environments, characters, objects, and props for animated films, television shows, and video games.

Individuals at this job are responsible to add textures to models to create photo realistic models that can be used for animation and adding shade to the artwork.

Part B: Subject Specific Skills (40 Marks)

Unit Name
1 Colour Theory
2 Digital Design
3 Composition and Lighting of Photography

Unit 1: Colour Theory

1. Identify the principles for using color theory

  • Principles of color theory
  • Different terms of colours, available on texturing software

2. Demonstrate the use of artistic colour wheel

  • The types of colour wheels
  • Types of colours

3. Demonstrate the use of digital wheel colour

  • Digital colour wheel
  • Print media colour wheel
  • Transparency and (Alpha) X-Channel for background transparency

4. Describe the RGB display mechanism

  • Pixel
  • Resolution

5. Use different colours schemes

  • Analogous, monochromatic and complementary colour schemes
  • Colour harmony

Unit 2: Digital Design

1. Demonstrate the use Adobe Photoshop

  • Workspace of Adobe Photoshop
  • Interface of Adobe Photoshop

2. Demonstrate the use different drawing and painting tools

  • Selection and manipulation of tools
  • Painting and retouching tools
  • Text and shape tools

3. Describe the use of colour correction

  • Advantage of histogram in colour correction, colour curve, Hue and saturation
  • Colour balance and variations

4. Identify the steps for Digital Painting and Matte Painting

  • Steps of digital painting
  • Process and purpose of matte painting

5. Use different blending modes

  • Use of blending modes
  • Blending modes
    1. Multiply
    2. Screen
    3. Overlay
    4. Various other modes

6. Describe various colour modes

  • Various colour modes - RGB, CMYK Grey
  • Scale, Bitmap and Index colour Modes

Unit 3: Composition and Lighting for Photography

1. Describe composition - 1

  • Purpose of Composition
  • Rule of third and balancing element
  • Golden Point Rule

2. Demonstrate composition - 2

  • Use of background and depth
  • Framing and cropping
  • Use of CRAP Designing Technique for Pattern and Textures: C-Contrast, R-Repetition, A-Alignment, P-Proximity in lines, colours, fonts and shapes

3. Use effective lighting for photography - 1

  • Significance and importance of lighting in photography
  • Main objectives of lighting in photography
  • Key Light
  • Fill Light
  • High Light
  • Back Light

4. Use effective lighting for photography - 2

  • Side lighting or fill lighting
  • Diffuse lighting, rim lighting and spotlighting
  • One point, 2 point, 3 point and 4 point lighting in studio
  • Chroma background (Green-Screen) Photography
  • Digital photography using RAW file format
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